![GitHub - Ikaroon/TMP3D: A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment GitHub - Ikaroon/TMP3D: A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment](https://user-images.githubusercontent.com/65419234/167305638-76138392-b394-4e1e-b391-d59677b61762.png)
GitHub - Ikaroon/TMP3D: A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
GitHub - Ikaroon/TMP3D: A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
Makaka Games: Unity Developer - TextMesh Pro - free optimized replacement for Unity's UI Text & Text Mesh. Download with Package Manager: https://docs.unity3d.com/Manual/upm-ui.html #unity #unity3d #assetstore #unityasset #unitytips #madewithunity ...
![offset - Why is my text mesh text always in the back layer when seen in camera? (unity3D) - Stack Overflow offset - Why is my text mesh text always in the back layer when seen in camera? (unity3D) - Stack Overflow](https://i.stack.imgur.com/HEwPR.png)